an on-line racing league that has been in operation since March of
2003, although its roots go back even further than that. Today FSB
still thrives as one of the last
remaining bastions of
NASCAR Racing 2003 Season, the
original software code base that evolved into iRacing. FSB is considered by many to be
the foremost league for drivers of the Redline-GTP
mod for NR2003. The sportsmanship based and respectful but
competitive environment has stood the test of time and is what makes
FSB very unique. These fundamentals have carried over into
the FSB's various iRacing ventures.
name FSB was
originally derived from an abbreviation of "Fresno" and "Shell Beach",
two California cities where the founding drivers called home.
Ray, Lars and Sven Fagerstrom in Fresno were joined by Milt Minter, Jr.
and Dan Smith shortly after. Ryan Swack in Shell Beach
our first endurance sim-race after LAN events with NASCAR Racing 3.
The league has not stopped or looked back since.
The FSB Endurance Racing Team was established in the early days of FSB by a core group of avid Redline-GTP mod drivers, many of whom have now also taken up iRacing. After hosting FSB league events in iRacing for multiple seasons, the Endurance Team's focus has shifted towards enjoying the events and series iRacing already has to offer. BeelineSim's continued sponsorship of both the FSB Racing League and the Endurance Team has been instrumental in the team's growth over the years.